Introduction to the Guild
Six hundred years ago the small town of Bastion in the Duchy of Urnst was plagued by corrupt officials, evil knights, and hordes of undead. In these dark times the Original Six first met each other at the Bones and Feathers Inn. Calling themselves the Undefeated, these brave heroes set out to bring light to the darkness and crush evil in all its forms.
Centuries later, the Undefeated live on in the now major city of Bastion. The Undefeated grounds, located in the heart of Bastion, house this guild of heroes and continue the traditions of the Original Six by struggling to keep darkness at bay, righting wrongs wherever they occur, and remaining ever-watchful for the return of the dread-Liche Illstood the Betrayer.
In out of game terms the Undefeated Guild is simply a system, using the D&D 3.5 ruleset, that allows players to create multiple characters while also allowing any would-be DM to run an adventure for the campaign.