This pale skinned, white-haired albino looks like he's about to kick your ass.
Hit Dice: (1d10)+2
Hit Points: 12
Speed: Walk 20 ft.
AC: 17 (touch 13, flatfooted 14)
Attacks: Falchion (two handed) +3; *Composite Longbow STR +4;
Damage: Falchion (two handed) 2d4+3; *Composite Longbow STR 1d8;
Face / Reach: 5 ft. / 5 ft.
Saves: Fortitude: +4, Reflex: +3, Will: -1
Abilities: STR 14 (+2), DEX 17 (+3), CON 14 (+2), INT 9 (-1), WIS 8 (-1), CHA 8 (-1)
Skills: Appraise: -1; Balance: -1; Bluff: -1; Climb: 1; Concentration: 2; Craft (Untrained): -1; Diplomacy: -1; Disguise: -1; Escape Artist: -1; Forgery: -1; Gather Information: -1; Heal: -1; Hide: -1; Intimidate: -1; Jump: -6; Listen: -1; Move Silently: -1; Ride: 6; Search: -1; Sense Motive: -1; Spot: -1; Survival: -1; Swim: -6; Use Rope: 3;
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
Alignment: Lawful Good
Possessions: Backpack; Falchion; Flint and Steel; Composite Longbow STR; Outfit (Traveler’s); Rope (Hempen/50 Ft.); Scale Mail; Tent; Torch;
Birth date: Richfest 4, 566 CY
Birth place: Leukish, Duchy of Urnst
History: While a young boy in the city of Leukish, Marshenref became the favored nephew of his uncle, Malsigh, a cleric of Phyton. After his parents sent his younger sister, Shienda, to the Temple of the Scarlet Flame, Malsigh worried what was becoming of his family. In order to protect Marshenref the cleric convinced his parents to allow the boy to accompany him on a visit to Bastion. They agreed. Once safely outside of the city and away from the watchful eyes of the agents of the Scarlet Brotherhood, Malsigh brought the boy south to the Celadon Forest where he had friends at the Stalwart Pines.
While he had hoped that his nephew could be trained as a ranger at the school, Marshenref proved to be a dismally poor student. He did, however, excel in the arts of archery and combat so the school allowed him to stay on and eventually even participate on patrols in the forest. It was a happy time for Marshenref. He loved the training, the patrols, and the forest. Above all, though, he loved the school and hoped to one day become a teacher there.
That was not to be. At the age of 25 his uncle passed away and on his deathbed finally revealed to his nephew the fate of the rest of his family, a secret the cleric had kept for years after hearing the tale from a traveling bard. Learning that his parents were dead and his sister was now a “prisoner” with the Undefeated, Marshenref demanded that one of the head rangers of the Stalwart Pines, a retired brother of the Undefeated Guild, write him a letter of introduction. The Honored Brother agreed and with some regret Marshenref headed north toward Bastion, determined to convince the guild to free his poor sister.
What he discovered, of course, was that his sister was now an Initiate in the guild. Prior Brother Yeshivin informed him of this after reading his letter of introduction. The letter praised Marshenref’s prowess with the bow so much, too, that Yeshivin invited Marshenref to become an initiate as well.